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    Devlog

    Washoi devlog

    From a plant in a pot to an arena shooter in your browser. This is how Washiki Washoi! got built, one release at a time.

    The story so farAll posts, newest first
    Chapter 1A plant in a potDec 2025Chapter 2Becoming a shooterJan 2026Chapter 3Multiplayer at 125 HzFeb – Mar 2026Chapter 4Engine and game, apartApr – Jul 2026Chapter 5Ready for playersJul – Oct 2026Chapter 6The road to alphaOct 2026Chapter 7The first public matchesOct 2026Chapter 8Road to 1.0Oct 2026
    v0.1.1
    RenderingDecember 2025

    Rain That Followed You Indoors

    A weather system with ambient sound, post-processing, graphics settings — and the fix for precipitation that would not stop indoors.

    SOURCEv0.1.1.md
    Read changelog notes
    v0.1.0
    EngineDecember 2025

    The First Thing the Engine Watched Was a Plant

    Map transitions, camera state persistence, and an indicator system whose entire job was telling you whether a plant needed water.

    SOURCEv0.1.0.md
    Read changelog notes
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