Washoi!
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    Devlog

    Washoi devlog

    From a plant in a pot to an arena shooter in your browser. This is how Washiki Washoi! got built, one release at a time.

    The story so farAll posts, newest first
    Chapter 1A plant in a potDec 2025Chapter 2Becoming a shooterJan 2026Chapter 3Multiplayer at 125 HzFeb – Mar 2026Chapter 4Engine and game, apartApr – Jul 2026Chapter 5Ready for playersJul – Oct 2026Chapter 6The road to alphaOct 2026Chapter 7The first public matchesOct 2026Chapter 8Road to 1.0Oct 2026

    Chapter 8 · Oct 2026

    Road to 1.0

    Bots that work from sight and sound, cinematic replays, settings that travel with the player, and a sustained pass through the cost of every frame. The next step toward 1.0.

    v1.0.0-alpha
    1.0 AlphaOctober 23, 2026

    Road to 1.0

    Bots that listen, matches that become movies, settings that follow you home, and a game learning to waste less of your machine. Inside the work behind Washoi's v1.0.0-alpha.

    SOURCEv1.0.0-alpha.md
    Read changelog notes
    That's where we are. See all posts
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