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    v0.9.30
    RendererOctober 16, 2026Release notes

    The Maps Get Their Detail Back

    Authored lighting, layered materials and readable effects return to the map renderer. Launchers finish aiming before firing, and demos get closer to the match they recorded.

    The Map Was Already Doing the Art Direction

    Warfork maps arrive with layered materials, baked lighting, gloss, decals, animated signs and effects that depend on their shader scripts. Flatten those rules into something almost right and a detailed map becomes a collection of oddly shiny walls.

    This release puts more of the authored picture back.

    Industrial supports keep their colored bodies and orange strips. Cables and wires retain soft transparent edges. Horizontal halos rotate around their authored axes instead of being rebuilt upright. Lamp cones fade against walls and with camera distance instead of flickering on a time wave.

    Light the Surface Once

    Baked surfaces stop receiving extra fallback lighting multipliers. Gloss images control specular strength without turning low-gloss brick into polished stone. FBSP lightmaps retain their color data and the map's own lighting gain.

    Normal-map tangent frames, texture upload orientation and authored lightmap sizes get corrected too. A black wood facade turned out to be a compressed texture whose dimensions were not divisible by four; that image now decodes without disabling compression for everything else.

    The map trial brings ready-built Warfork DM5 and DM11 into Duel and FFA. Weapon models and their ammo-counter configuration move into the indexed weapon package rather than depending on a loose export folder.

    Raise, Then Fire

    Rocket and Grenade Launchers finish their 160 ms sight raise before firing from the hip. Releasing fire cancels the shot. Automatic aim retains a little spread; completed manual aim is accurate.

    Electrobolt still fires instantly from the hip, now with a wide 20-degree spread, while its completed 375 ms manual aim fires straight. Plasma still fires immediately from the hip and aims only when you ask it to.

    The model's movement and the server's firing gate now tell the same story.

    The Recording Should Remember the Match

    Highlight reels fit the available recording, keep players visible, and use colors from the followed player's side. Beams leave the watched player's gun; the gun's ammo counter follows their recorded ammo.

    The timeline marks frags and deaths. New recordings carry aim-down-sights buttons, and demos play the game's music. Older recordings without those buttons keep their hip view.

    Carried Forward

    The release still lists two open items: Duel bots leave the Red Armor sitting longer than other major items, and the lobby needs a concurrent-match cap. The player cap bounds matches only through the players occupying them.