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    v0.5.1
    DocsJanuary 1, 2026Release notes

    The Release That Renamed the Examples

    Documentation only. Every game-specific identifier in the engine's doc comments was replaced with a generic one.

    A Changelog With No Code In It

    text
    EventBus.ts             entity:spawned   map:loaded
    ActionSystem.ts         move  interact  build
    TimerManager.ts         cooldown  crafting  spawn
    ResourceSystem.ts       gold  wood
    WorldIndicatorSystem.ts interact_npc
    GamePaths.ts            mygame

    v0.2.1 had removed Quake and Warsow brand references from the docs. This release went after the last of it: the engine's own source comments were full of a gardening game's nouns, and they were all replaced with generic ones. @example JSDoc blocks were added with TypeScript fences, README.md was updated to describe the modular camera architecture, and the game-specific terminology came out.

    Why It Is Worth A Post

    Because this is the moment the engine stopped being a game and started being an engine, in the only way that is actually observable: not in a build, not in a benchmark, but in the fact that its public examples no longer assume you are growing wheat.

    gold and wood are still in there. They are now examples.

    Known Issues: none stated.