The Release That Renamed the Examples
Documentation only. Every game-specific identifier in the engine's doc comments was replaced with a generic one.
A Changelog With No Code In It
EventBus.ts entity:spawned map:loaded
ActionSystem.ts move interact build
TimerManager.ts cooldown crafting spawn
ResourceSystem.ts gold wood
WorldIndicatorSystem.ts interact_npc
GamePaths.ts mygamev0.2.1 had removed Quake and Warsow brand references from the docs. This release went after the last of it: the engine's own source comments were full of a gardening game's nouns, and they were all replaced with generic ones. @example JSDoc blocks were added with TypeScript fences, README.md was updated to describe the modular camera architecture, and the game-specific terminology came out.
Why It Is Worth A Post
Because this is the moment the engine stopped being a game and started being an engine, in the only way that is actually observable: not in a build, not in a benchmark, but in the fact that its public examples no longer assume you are growing wheat.
gold and wood are still in there. They are now examples.
Known Issues: none stated.