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    v0.4.2
    BuildJanuary 1, 2026Release notes

    The Engine Left the Browser

    Electron desktop builds for Windows and Linux, a native menu bar, a single-instance lock, and NSIS plus AppImage output.

    Electron, Two Months In

    • Electron desktop builds: src/electron/main.ts, preload.ts, and a README.
    • Hot reload in development via Vite; production packaging via electron-builder.
    • Centralised config in src/game/game.json, shared by both Electron and

    electron-builder so the two can never disagree.

    • Configurable window size, minimum dimensions, F11 fullscreen.
    • Native menus: Game (fullscreen), View (dev tools), Help.
    • Single instance lock.
    • A secure preload exposing a window.electronAPI bridge.

    Scripts: electron:dev, electron:preview, electron:build.

    Output Formats

    text
    Windows  NSIS installer (.exe) + portable executable
    Linux    AppImage + .deb for Debian/Ubuntu

    Why It Matters Now

    Mostly because of the timing. In December 2025 the engine could be wrapped in a desktop shell, could be packaged for Android via Capacitor, and could run server-authoritative physics in Node — before it had ever loaded a Quake map.

    The interesting line is single instance lock. It is a two-line feature and it is the difference between an app and a tool that spawns four of itself. Everything the game needed to be a client — being launched, connecting somewhere, refusing to launch twice — was built long before there was anything to connect to.